![]() ![]() It is based mainly on Damage over Time from both Poison and Bleed. ![]() We can build up a new set of endurance charges while IC is still active.Our Cyclone Trickster is one of the most interesting Cyclone builds out there. It can last up to ~2.5 seconds, including 28% less elemental damage taken and 66% less physical damage taken (gem lv 8, 20% quality). This skill is used once in a while or during dangerous encounters (abyss, syndicate, breach, etc).īest among (Vaal) Molten Shell and Steelskin as it consumes our endurance charges to last longer and more mitigation. The buff from this skill gives some ES regen (Keep this gem at the level that your total Strength allows). More defense against physical hits, with up to 3 endurance charges generated in mapping and can build up during boss fights. Linked curses are also applied to those enemies to do more damage. ![]() This acts as both a powerful debuffing and damaging skill to enemies in an area. Our curses can apply to Hexproof enemies.Ĭhance for cursed enemies to explode when killed is 25%.Ī skill that allows you to clear the whole screen and mobs ahead of you and your ED has a much wider range to hit (hit any enemies in the Contagion-affected area to gain ES regen rather than just one particular monster). This however will potentially make capping resistances a lot harder and not recommended. Alternatively, Enlighten lv 3 can be used rather than Enhance to give more available mana. Alternatively, Vaal Blight/Righteous Fire can replace Vaal Grace for more offense.Ģ) Slot in Enhance support linked with Temporal Chain + Blasphemy for another massive slow effect (but will still be useless when monsters' action speed is protected), and move Flesh and Stone to the Unset ring. Purity aura is chosen because it covers a lot of resist for that element while also raising max resist, so gearing is easier. If you have an Elder base Unset ring, you have some more options.ġ) Run Sand Stance with a Purity aura and its Vaal version, Vaal Grace and Enlighten lv 3 to get more available mana (to ease mana regen burden with Clarity gone). If you don't like Temporal Chain, socket Vaal Grace and probably Contagion for better clear speed, or Clarity.ī. If you have a normal Elder base ring, you will run Sand Stance and Temporal Chain aura. (Refer to Gem Links section for more info on Low Life setup)Ī. The last aura of choice is split between Temporal Chain aura and a Purity aura. Each aura is further boosted with passives that increase non-curse aura effects. However, it is still recommended running Clarity until you regen at least 60 mana per second with arcane surge active and if you're comfortable with your available mana to cast skills. You can still run a low level Clarity if desired, but will miss out on either Sand Stance or Temporal Chain. Arcane Surge from Bane and passive tree give enough mana regen. Vaal Grace/Vaal Impurity are optional and depend on your preference/budget/gear.Ĭlarity is no longer needed. Temporal Chain or Purity of Ice/Fire/Lightning (preferably Ice/Fire) Alternative auras such as Arctic Armor can also work if you want to try out. These mods are also rather common!įor the most part, all variants (life-based and Low life) run the auras below as of 3.9, with low life having the advantage to run all of them. This will make the usually relaxing playstyle harder and requires more aggression. However, Temporal Chain has its downsides and will be nullified by map/delve mods with "Reduced curse effects", "Monsters' action speed cannot be slowed below base value" and, or combined with "Increased attack/cast/movement speed" and endgame bosses that have their action speed protected. See curse trigger order and socketed gem order above. ![]() Socket Poacher's Mark in the 4th position so that Temporal Chain, Despair and Enfeeble stay on bosses. When enemies approach, they'll be cursed with Temporal Chain first, and Bane will decimate them and give frenzy charges. Even though our max curse limit is 3, we can slot in Poacher's Mark for Bane setup. We receive 12% cast speed and 12% more damage and 100% increased flask charge gained upon killing an enemy for better clear. Uptime is 100% during mapping and delving. Temporal Chain: Lowering action speed from enemies (cast/attack and movement speed)ĭespair: Increasing Damage over time taken for enemies Life-based can have the same curse setup, using 2 or 3 curses belowĮnfeeble: Lowering enemies' accuracy, crit chance and damage Inflicts strong damage over time debuff on the target it hits and gives 0.5% damage as life regeneration.ģ6% reduced Movement Speed, 6% increased Chaos Damage taken.Ĭonverts all your life regen to ES regen, 0.5% regen from Essence Drain Damage gives you a lot of ES regen whenever your ED hits. ![]()
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